apply_matrix(3) - Linux man page
Name
apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.
Synopsis
#include <allegro.h>
void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);
Description
Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout,
*zout).
See Also
matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)
Referenced By
get_align_matrix(3),
get_camera_matrix(3),
get_rotation_matrix(3),
get_scaling_matrix(3),
get_transformation_matrix(3),
get_translation_matrix(3),
get_vector_rotation_matrix_f(3),
get_x_rotate_matrix(3),
get_y_rotate_matrix(3),
get_z_rotate_matrix(3),
matrix_mul_f(3)