rle_sprite(3) - Linux man page

Name

RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct RLE_SPRITE

Description

int w, h;           - width and height in pixels
int color_depth;    - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

See Also

get_rle_sprite(3), bitmap(3), compiled_sprite(3)