next_fli_frame(3) - Linux man page
Name
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.Synopsis
#include <allegro.h>int next_fli_frame(int loop);
Description
Reads the next frame of the current animation file. If 'loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}