gluunproject(3) - Linux man page
Name
gluUnProject - map window coordinates to object coordinates
C Specification
GLint gluUnProject( GLdouble winX,
GLdouble winY,
- GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ )
Parameters
winX, winY, winZ
Specify the window coordinates to be mapped.
- model
Specifies the modelview matrix (as from a glGetDoublev call).
proj
Specifies the projection matrix (as from a glGetDoublev call).
view
Specifies the viewport (as from a glGetIntegerv call).
- objX, objY, objZ
Returns the computed object coordinates.
Description
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows:
$INV()$ denotes matrix inversion. W is an unused variable, included for consistent matrix notation.
See Also
glGet(3G), gluProject(3G)