gluproject(3) - Linux man page
Name
gluProject - map object coordinates to window coordinates
C Specification
GLint gluProject( GLdouble objX,
GLdouble objY,
- GLdouble objZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* winX,
GLdouble* winY,
GLdouble* winZ )
Parameters
objX, objY, objZ
Specify the object coordinates.
- model
Specifies the current modelview matrix (as from a glGetDoublev call).
proj
Specifies the current projection matrix (as from a glGetDoublev call).
view
Specifies the current viewport (as from a glGetIntegerv call).
- winX, winY, winZ
Return the computed window coordinates.
Description
gluProject transforms the specified object coordinates into window coordinates using model, proj, and view. The result is stored in winX, winY, and winZ. A return value of GL_TRUE indicates success, a return value of GL_FALSE indicates failure.
To compute the coordinates, let $v ~=~ ("objX", "objY", "objZ", 1.0)$ represented as a matrix with 4 rows and 1 column. Then gluProject computes $v sup prime$ as follows:
where $P$ is the current projection matrix proj, $M$ is the current modelview matrix model (both represented as $4 times 4$ matrices in column-major order) and '$times$' represents matrix multiplication.
The window coordinates are then computed as follows:
See Also
glGet(3G), gluUnProject(3G)