gltranslate(3) - Linux man page

Name

glTranslated, glTranslatef - multiply the current matrix by a translation matrix

C Specification

void glTranslated( GLdouble x,

GLdouble y,

GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,

GLfloat z )

Parameters

x, y, z

Specify the x, y, and z coordinates of a translation vector.

Description

glTranslate produces a translation by $("x","y","z")$. The current matrix (see
glMatrixMode
) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

Errors

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MATRIX_MODE
glGet
with argument GL_COLOR_MATRIX
glGet
with argument GL_MODELVIEW_MATRIX
glGet
with argument GL_PROJECTION_MATRIX
glGet
with argument GL_TEXTURE_MATRIX

See Also

glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)