exscale(3) - Linux man page
Name
exscale - Loading PCX files and bitmap stretching. Allegro game programming library.
Synopsis
#include <allegro.h>
Example exscale
Description
This example demonstrates how to use pcx files, palettes and stretch blits. It loads a pcx
file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().
See Also
bitmap(3), end_of_main(3), palette(3),
screen_h(3), screen_w(3), allegro_error(3), allegro_init(3), allegro_message(3),
blit(3), destroy_bitmap(3), install_keyboard(3), keypressed(3), load_pcx(3),
replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3), stretch_blit(3),
vsync(3)