exdbuf(3) - Linux man page
Name
exdbuf - How to use double buffering to avoid flicker. Allegro game programming library.
Synopsis
#include <allegro.h>
Example exdbuf
Description
This program demonstrates the use of double buffering. It moves a circle across the screen, first just
erasing and redrawing directly to the screen, then with a double buffer.
See Also
bitmap(3), end_of_main(3), screen_h(3), screen_w(3),
acquire_screen(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
circlefill(3), clear_keybuf(3), clear_to_color(3), create_bitmap(3), desktop_palette(3),
destroy_bitmap(3), font(3), install_keyboard(3), install_timer(3), keypressed(3),
makecol(3), release_screen(3), retrace_count(3), screen(3), set_gfx_mode(3),
set_palette(3), textprintf_ex(3)