crossfire(6) - Linux man page
Name
CrossFire - a multiplayer adventure and arcade game serverSynopsis
crossfire [-<options>]Description
CrossFire runs as a client/server model. You will also need one of the clients to play. With them you can either connect to a server s.o. else has set up, or run your own server and connect to that. At now clients exit for the X-Windows, GTK, Java, and Windows NT environment.
Options
- -csport <port number>
- Specifies the port to that should be used for the client/server connection.
- -d
- Turns on some debugging.
- +d
- Turns off debugging. Useful if DEBUG was defined at compile time.
- -detach
- This will run the server as a demon.
- -h
- Prints out a list of server options.
- -log <file>
- Specifies a file to send output to. Only has meaning if -detach is specified.
- -mon
- Turns on monster-debugging.
- -o
- Prints out info on what was defined at compile time.
- -s
- Displays the highscore list.
- -score <name | class>
- Displays all highscores with matching name or class.
- -v
- Prints out version and contributors.
The following options are only available if DUMP_SWITCHES was defined at compile time. You can only use one of them without any other option.
- -m
- Dumps out suggested experience for all monsters.
- -m2
- Dumps out abilities.
- -m3
- Dumps out artifact information.
- -m4
- Dumps out spell information.
- -m5
- Dumps out skill information.
- -m6
- Dumps out race information.
- -m7
- Dumps out alchemy information.
- -m8
- Dumps out gods information.
- -m9
- Dumps out more alchemy information.
- -mt <name>
- Dumps out a list of treasures for a monster.
See Also
cfclient(6)Bugs
Please read the REPORTING BUGS section in README.Author
(C) 1994 Mark Wedel (mwedel@scruznet.com)(C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)
